The best of vertex

2 min read

Artists reunited We reflect on a fantastic day meeting our incredible digital art community and learning from so many talented speakers

Character designer Pernille Ørum was one of the most popular speakers on the day.

We had a blast at Vertex 2024, our live digital art event held at London’s Business Design Centre, organised alongside our friends from 3D World and Creative Bloq.

It was wonderful to absorb the artistic goodness, speaking to a roster of talented speakers, going hands-on with new and exciting products from leading exhibitors like Wacom and Xencelabs, and checking out all the imaginative and hilarious sketch wall designs crafted by attendees. We hope you had a great time too if you spent the day with us!

The event ran smoothly with a wide variety of talks held across the three stages, plus live demonstrations from the best in the business and life drawing sessions offering inspiration for visitors to draw from. Did we also mention the countless fabulous freebies handed out and the amazing coffee we had brewed up?

This year’s Vertex was the first held in person since the 2020 event.
The Business Design Centre in London was the perfect venue.

TAKING TO THE STAGE

Among the speakers were illustrator and character designer Pernille Ørum, who shared her career highlights and demoed her process, Brynn Metheney talking about the approach she takes to creature designs for movies, and twins Raide and Leffie discussing how collaboration can affect workflows.

ImagineFX Editor Rob Redman (left) and Vertex co-organiser Ian Dean.

Game artist Anna Hollinrake was in her zone with a Madonna mic and stage to jump about, and our regular tutorial artist Charlie Pickard drew a big crowd for his talk about artistic fundamentals. We’d especially like to thank artists who stepped out of their comfort zone to inspire attendees, such as Alina Fedaseyenka, who shared her approach to art design for VR gaming, and French artist Nana Dhebuadze, who did a talk in English.

For ImagineFX and 3D World Editor Rob Redman and his Vertex co-organiser, Creative Bloq’s Digital Art & 3D Editor Ian Dean, it was a chance to catch up with artists that they’ve known and worked with for over a decade.

Rob was keen to both touch base with old friends and put new faces to names, making the most of Vertex being an in-person event for the first time since 2020. One of his highlights was Thomas Elliott, who kicked off the day with an insightful talk about his journey in the illustration business. The artist has graced our pa