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Dominic Carter finds out how the concept artist brings video game worlds
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
Dominic Carter talks to the interior architect-turned-artist about creating characters with personality and working on Magic: the Gathering
American gaming publications don’t get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
22 / UNDENIABLE BY DAKOTA JOHNSON When I first started to teach Tate McRae how to dance, I thought to myself, “Gosh—this girl really has potential. If only she could be as flexible as me.” In sincerit
Some of the other things on our minds when we weren’t doing everything else