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Interview
James Clarke has a conversation with the dinos
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Find out how EL GUNTO improvises a T-rex from scratch, using contrast, shapes and more for a striking illustration
Photoshop
Manelle Oliphant
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages