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Technique focus
Kerem Beyit explains how he used a little assis
ZiYuan Wang demonstrates his creative process when working up an environment concept for the video game industry
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
Dominic Carter talks to the interior architect-turned-artist about creating characters with personality and working on Magic: the Gathering
THE PLACE TO SHARE YOUR DIGITAL ART
How old tech, kitbashing and a flair for cinema took a small team to big heights
Capturing a game’s visual beauty by sticking to spectator mode