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Technique focus
Kerem Beyit explains how he used a little assis
Photoshop
Art director Matt Sanz walks through his process for speedily rendering video game concepts with a classic comic look
Choro Choi
Learn how to create captivating fantasy artwork that draws in readers as Fernanda Suarez goes in-depth on her workflow
PROJECT TITLE: LUMA
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series