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No cheat codes required Tanya Combrinck finds o
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Photoshop
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES