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Antonio De Luca shares the key element
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
ARCHITECTURE HAS ALWAYS been of great interest to me. There are many buildings that I have admired for years and their complicated shapes, angles and perspectives all lend themselves to the challenge
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Dark matter Fantasy novel Cotswold Mist weaves myths, ghosts and beasts into the heart of the English countryside’s heritage sites
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives