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Kyounghwan explains the key poin
ARTIST NEWS, SOFTWARE EVENTS AT THE CORE OF THE DIGITAL ART COMMUNITY
Art director Matt Sanz walks through his process for speedily rendering video game concepts with a classic comic look
Placing key elements in the centre is not always the best option and can create a lack of visual interest. A common way to organize pictorial elements is to geometrically divide the picture plane into
When you think of fantasy fiction, one of the first words that comes to mind might well be ‘epic’. The genre often features tales that are vast in scope and size, spreading across multiple volumes – w
Learn how to create captivating fantasy artwork that draws in readers as Fernanda Suarez goes in-depth on her workflow
Choro Choi