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Characters from the classic Fable video games are reimagined among an
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Can stepping into hyperreality enhance your running experience? David Smyth plugs in to find out
Senior Designer Ryan Van Woerkom recalls tapping into his nostalgia to enchant LEGO elements until they came together as a detailed, display-worthy castle inspired by Beauty and the Beast