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Dungeons & Dragons
ImagineFX marks the milestone 50th anniversary of
Twenty-five years ago, BALDUR’S GATE II set videogame RPGs on the path to becoming the industry-defining genre they are today. Here’s how.
You find yourself in a room. It is a bedroom, in fact, in Cheshire in the year 1966. Sitting in front of you are two teenaged boys. It is the year of England’s World Cup victory, and the two friends a
Screen break Tanya Combrinck finds out that creative talent alone won’t open doors to the movie industry
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
Dominic Carter talks to the interior architect-turned-artist about creating characters with personality and working on Magic: the Gathering
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation