Europe
Asia
Oceania
Americas
Africa
Technique focus
Gabriel Tan looks at the past to find imp
Taking in the sights in ASSASSIN’S CREED SHADOWS
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
ARCHITECTURE HAS ALWAYS been of great interest to me. There are many buildings that I have admired for years and their complicated shapes, angles and perspectives all lend themselves to the challenge
Discover the process masterful battle artist Thomas Elliott followed to create an epic shot for Doom: The Dark Ages
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives