Europe
Asia
Oceania
Americas
Africa
Screen break Tanya Combrinck finds out that creative tale
Big-screen blockbusters and a certain 3D art magazine helped set this creative on his career path
Blender Studio’s lead animator talks about the influence of video games and changing sources of inspiration
Traditional skills, Photoshop, ZBrush & Blender
“The scene that matters the most to me, weirdly, is the first thing that we ever shot, which is the boys playing Dungeons & Dragons in the basement,” says Ross Duffer, co-creator of Stranger Things, a
Model Designer Stijn Oom joins Blocks Editor Graham E. Hancock to put 10349 together Happy Plants while talking about his journey from building Star Wars models as a child to crafting sets for Art and Botanicals
MEET THE CREATIVE VISIONARIES, EACH WITH THEIR OWN DISTINCT STYLE, WHO HAVE BECOME IMITABLE ICONS OF THE INTERIOR DESIGN WORLD