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Our air-headed protagonist proves it ain’t easy being gorgeous
When we played Hell Is Us for E ...
We’re told but never shown how others respond ...
Making dystopia look good
How old tech, kitbashing and a flair for cinema took a small team to big heights
Journeys to the farthest reaches of interactive entertainment
Violence, pacifism and consequences: a decade later, how does Toby Fox’s smash RPG hold up?