Europe
Asia
Oceania
Americas
Africa
Nate Drake discovers how ray tracing was implemented in compu
Capturing a game’s visual beauty by sticking to spectator mode
PART 6
AI, CHIPS AND INTELLIGENT INFRASTRUCTURE
Rik Henderson is ready to embrace an augmented future and is thrilled that he doesn’t have to look like a ‘glass-hole’ to do so
Making dystopia look good
The art of running games on rigs below their minimum specs is thriving