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Surviving Talos 1 without (directly) killing any Typhon.
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DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
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Immersive noir, with a hand-drawn look
The SYSTEM SHOCK 2 REMASTER makes a classic more approachable
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series