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JEREMY BLAUSTEIN and SAM BURTON on what it takes to localise a game
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How to embrace the weird while keeping the culture and games focused on people
AFTER HELPING TO DEFINE PLAYSTATION GAMING WITH CRASH BANDICOOT, NAUGHTY DOG PERFORMED THE SAME FEAT ON THE PS2 WITH JAK AND DAXTER BEFORE TRUSTING THE DUO TO OTHER STUDIOS. FORMER NAUGHTY DOG DESIGNER/WRITER DAN AREY LOOKS BACK AT THE POPULAR SERIES
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
The Lost Bear Studios founder on the spark behind his passion, why he keeps a secret sketchbook and his advice for budding artists
Journey into the character designer’s fantasy world to greet the animal adventurers and mythical creatures that live within