Europe
Asia
Oceania
Americas
Africa
JEREMY BLAUSTEIN and SAM BURTON on what it takes to localise a game
Playground wars centred around 8-bit computers were commonplace in the 1980s. One side comprised those who would hear no wrong about their beloved ZX Spectrums. The other side supported the Commodore
OUENDAN WAS ONE OF THE EARLY IMPORT CULT HITS THAT SHOWCASED THE NINTENDO DS’ TECH WITH ITS OWN DUAL FUNCTION OF RHYTHM GAMEPLAY AND STORYTELLING WITH HOT-BLOODED EMOTIONS. WE SPEAK WITH FORMER TEAM MEMBERS OF INIS ON HOW THEY MADE THIS UNIQUE MANGA-INSPIRED CHEERLEADING GAME
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
A true unsung legend of the publishing industry, Nick Roberts started out poking around on Crash before launching, editing and even designing some of the UK’s most iconic gaming mags. Given his clear plate-spinning talents, perhaps it’s somewhat ironic then that the first videogame he ever played was Wacky Waiters!
< Your monthly guide to everything happening in the homebrew scene />
Richter Belmont is in full control of his magical powers, which influenced his character design…