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The designers of some of the BIGGEST RPGs think more complex
On the other side of the world with PHANTOM BLADE ZERO , a ‘kungfupunk’ action epic in the making
How old tech, kitbashing and a flair for cinema took a small team to big heights
Europe’s biggest gaming show had a stacked AAA lineup this year – but there were plenty of indie efforts you should probably wishlist as well…
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Twenty-five years ago, BALDUR’S GATE II set videogame RPGs on the path to becoming the industry-defining genre they are today. Here’s how.
The art of running games on rigs below their minimum specs is thriving