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PC Gamer sits down with GOG to discuss game preservation, community engagement a
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker’s five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he’s recently returned to print magazines
How Obsidian Entertainment is studying its past to chart a future among the stars
Winning the best miniatures range award at UK Games Expo is an accolade not to be sniffed at, but when you hear the inner workings of the studio that created it, it feels almost inevitable. We sat dow
Going all the way back to the beginning for a fresh start
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series