Europe
Asia
Oceania
Americas
Africa
What’s a creepy mansion without a locked door or 20?
Feels too familiar to work as cosmic horror
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
PART TWO
PERSONAL ADVENTURES IN GAMES
THIS GAME IS CLAIRLY BRILLIANT
CLAIR OBSCUR: EXPEDITION 33 is hamstrung by real-time additions to its combat system