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The SYSTEM SHOCK 2 REMASTER makes a classic more approachable
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
How Obsidian Entertainment is studying its past to chart a future among the stars
STELLAR BLADE leans on its inspiration a little too much
Where do the shrunken environs of Grounded 2 fit into Obsidian’s masterplan?