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Secret Level
THE UNSUNG HEROES OF DEVELOPMENT
Game designer
Artificial intelligence used to mean something different. Or at least it did to me, back in the time of blocky, beige home computers and bold prognostications about the end of history—the 1990s. Video
AS NOTABLE FOR ITS GENRE-PEFINING PESIGN AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND DEGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO, JONATHAN MOSES, ROBERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IP'S HELL-RAISING SERIES EVOLVED
SEGA’S HANDHELD HARDWARE MAY NOT HAVE HIT THE HEIGHTS THE MEGA DRIVE DID, BUT IT OFFERED PLENTY OF FUN ON THE GO FOR PLAYERS IN THE EARLY NINETIES. WE TAKE A LOOK BACK AT SOME OF THE SYSTEM’S BEST EXCUSES TO BURN THROUGH A PACK OF BATTERIES
Think of Doom , and UI design is ...
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
Paul was a kid that got his wish – landing his dream job of writing about something he loved for a magazine he loved in equal measure. He still has the pinch marks. From words in Zzap!64 to takedowns in Burnout, settle down and read more of Paul’s career with a nice cup of PG Tips!