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Gangster mice, finger guns and classic rubber hose animation
Making dystopia look good
How old tech, kitbashing and a flair for cinema took a small team to big heights
Superhero management in the Telltale mould
Can tentacles and angry doors distinguish this Metroidvania?
Speaking to indie publishing powerhouse RAW FURY ’ s CEO Pim Holfve about the key to its success
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation