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VALVE is a fraction of the size of megacorps it goes toe-to-toe with
Some of the other things on our minds when we weren’t doing everything else
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Despite their overwhelming popularity, handheld PCs raise some tricky questions
How old tech, kitbashing and a flair for cinema took a small team to big heights
Whatever happened to GUNMAN CHRONICLES ? Tracing the history of Valve’s forgotten shooter
Threatened by homogeneity, PC gaming needs proprietary engines more than ever