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Secret Level
ANDREW SHOULDICE on creating a new language for the world of
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
As the wait for Silksong nears its end, can the original justify all these years of anticipation?
Before creating classics like Beneath A Steel Sky and Broken Sword, the Revolution Software cofounder had a chaotic start to his career that saw him working on the infamous World Cup Carnival and programming flight control systems
Getting back into the groove of making music games, and staying the course
Literary culture has never been secure from the philistines but books need better publicity
How Obsidian Entertainment is studying its past to chart a future among the stars