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PREVIEW
A gorgeous life sim with so many unimportant things to do
OUENDAN WAS ONE OF THE EARLY IMPORT CULT HITS THAT SHOWCASED THE NINTENDO DS’ TECH WITH ITS OWN DUAL FUNCTION OF RHYTHM GAMEPLAY AND STORYTELLING WITH HOT-BLOODED EMOTIONS. WE SPEAK WITH FORMER TEAM MEMBERS OF INIS ON HOW THEY MADE THIS UNIQUE MANGA-INSPIRED CHEERLEADING GAME
This sim is threatening to devour hours of my time
KEITA TAKAHASHI TALKS US THROUGH HIS JOURNEY FROM ART-SCHOOL ODDBALL TO WORLDWIDE ACCLAIM AS THE CREATOR OF THE PS2 CLASSIC KATAMARI DAMACY. ALONG THE WAY WE DISCUSS GOAT-SHAPED FLOWERPOTS, DESIGNING PLAYGROUNDS, HIS ENDLESS WISH TO MAKE PEOPLE SMILE AND HIS NEW GAME, TO A T
Designer: Antoine Bauza, Corentin Lebrat | Publisher: Bombyx, Matagot On Monday mornings, 9am, more years ago than I care to admit, I used to have to attend the dullest, most obvious lecture ever. App
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