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COVER FEATURE
Celebrating a decade of monster slaying in THE WITCHER 3: WILD
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
THE FIRST TOTAL WAR GAME WAS THE BREAKOUT HIT THAT CREATIVE ASSEMBLY NEEDED TO FREE ITSELF FROM ITS WORK-FOR-HIRE SITUATIONSHIP WITH ELECTRONIC ARTS. SINCE THEN THE SERIES HAS GONE FROM STRENGTH TO STRENGTH, COVERING EVERYTHING FROM THE ROMAN EMPIRE AND THE NAPOLEONIC WARS TO SKAVEN AND UNDEAD LORDS
» [Xbox 360] Chris Redfield and Sheva Alomar ...
American gaming publications don’t get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
The team get schooled on the epic Total War series