Europe
Asia
Oceania
Americas
Africa
25 Years of Deus Ex
DEUS EX’s influence can be quietly felt throughout g
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
Remakes and remasters may seem like easy money, but just how difficult is it to get it right?
Can METAL GEAR SOLID DELTA: SNAKE EATER make the fanbase whole again?
AFTER HELPING TO DEFINE PLAYSTATION GAMING WITH CRASH BANDICOOT, NAUGHTY DOG PERFORMED THE SAME FEAT ON THE PS2 WITH JAK AND DAXTER BEFORE TRUSTING THE DUO TO OTHER STUDIOS. FORMER NAUGHTY DOG DESIGNER/WRITER DAN AREY LOOKS BACK AT THE POPULAR SERIES
Playing STEALTH GAMES is frustrating but compelling