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FEATURE
Can METAL GEAR SOLID DELTA: SNAKE EATER make the fanbas
Shoot first, ask questions later
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Going all the way back to the beginning for a fresh start
DYING LIGHT: THE BEAST is a pivotal game for Techland—both a sequel and a return to roots that could serve as a blueprint for future games in the series
THE BIGGEST GAMES ON THE WAY
How Obsidian Entertainment is studying its past to chart a future among the stars