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A social deduction murder party game with a dash of deathmatch
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BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
Dying Message comes in a small box, reminiscent in size of a video cassette – if anyone remembers those. A bit bigger than a DVD? It’s a cinematic feeling that the game is going for from the off, as i