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TECH REPORT
Threatened by homogeneity, PC gaming needs proprietary engine
Threatened by homogeneity, PC gaming needs proprietary engines more than ever
The art of running games on rigs below their minimum specs is thriving
Capturing a game’s visual beauty by sticking to spectator mode
Apple is making more of an effort to court gamers, but will it prove to be successful?
Developer/publisher EA (DICE, Ripple Effect Studios, Criterion Games, ...
OLD GAMES, NEW PERSPECTIVES