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David Crookes explains why looking back is allowing Atari to
FOUR DECADES ON, THE DEDICATED AMIGA SCENE IS BUZZING. IN THE UK AND INTERNATIONALLY, THERE ARE EVENTS, COMMUNITY USER GROUPS, NEW GAMES AND HARDWARE, WEBSITES AND MAGAZINES KEEPING THE DREAM ALIVE. THE PASSION AND INNOVATION SURROUNDING THE PLATFORM SHOW NO SIGNS OF WANING
IN 1985, COMMODORE LAUNCHED A POWERHOUSE 16-BIT COMPUTER PLATFORM THAT WAS AHEAD OF ITS TIME, AND HOSTED MANY ALL-TIME CLASSIC GAMES. FORTY YEARS ON, WE SPEAK TO DEVELOPERS AND FANS TO CELEBRATE A FAMILY OF COMPUTERS THAT HAS BECOME SIMPLY TIMELESS
THE AMIGA HOLDS A SPECIAL PLACE IN THE HEART OF GAMES DEVELOPERS AS WELL AS PLAYERS. WE ASKED THE PEOPLE BEHIND A VARIETY OF CLASSIC AMIGA GAMES TO SHARE THEIR THOUGHTS ON THE PLATFORM, AND WHAT IT MEANS TO THEM 40 YEARS ON
TIGER-HELI ESTABLISHED TOAPLAN’S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT’S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES
I refuse to believe it was 40 years ago ...