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At a time when the software industry was urging people to sto
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker’s five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he’s recently returned to print magazines
AMIGA OWNERS WERE SPOILT FOR CHOICE WHEN IT CAME TO MAGAZINES DEDICATED TO THEIR PLATFORM. STANDING OUT AMONG THESE WAS THE MUCH-LOVED AMIGA POWER. FORMER EDITOR CAM WINSTANLEY TAKES US BACK THROUGH THE RAUCOUS MAGAZINE SCENE OF THE TIME
THE AMIGA HOLDS A SPECIAL PLACE IN THE HEART OF GAMES DEVELOPERS AS WELL AS PLAYERS. WE ASKED THE PEOPLE BEHIND A VARIETY OF CLASSIC AMIGA GAMES TO SHARE THEIR THOUGHTS ON THE PLATFORM, AND WHAT IT MEANS TO THEM 40 YEARS ON
THERE ARE SOME GAMES THAT JUST MAKE SYSTEMS SING, DEFINING GENRES AND SETTING UP THEIR DEVELOPERS FOR FUTURE SUCCESS. HERE ARE OUR PICKS FOR TEN GAMES THAT REPRESENT THE ABSOLUTE CREAM OF THE CROP FROM THE AMIGA’S VAST LIBRARY
Before creating classics like Beneath A Steel Sky and Broken Sword, the Revolution Software cofounder had a chaotic start to his career that saw him working on the infamous World Cup Carnival and programming flight control systems
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES