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CLASSIC GAME
Why 108 was the magic number for Konami’s RPG sequel
TINGED WITH STEAM AND REBELLION, FINAL FANTASY’S LAST SUPER NES FORAY IS A CLASSIC THAT DOES THINGS, AND GOES PLACES FEW OTHER GAMES AT THE TIME (OR SINCE) WERE WILLING TO TRY. FROM ITS ENORMOUS CAST, EMPHASIS ON PLAYER AGENCY, AND A TRULY SHOCKING MID-GAME TWIST, FINAL FANTASY VI HAS IT ALL
WHEN NINJAS RULED THE POP CULTURE LANDSCAPE, SHINOBI AMAZED ARCADE-GOERS AND BLEW MINDS ON THE MEGA DRIVE. WITH JOE MUSASHI COMING OUT OF RETIREMENT, WE LOOK BACK AT HOW THIS CLASSIC ACTION SERIES HAS CHANGED OVER NEARLY FOUR DECADES
Developer Lizardcube, Sega Publisher Sega Format PC, ...
W hen you’re in an arcade every game ...
THE SEQUEL TO ELITE WAS ANOTHER GIANT LEAP FOR GAMING-KIND, INTRODUCING PROCEDURALLY GENERATED STAR SYSTEMS AND AN ACCURATE RECREATION OF OUR SOLAR SYSTEM. JOIN US AS WE LAUNCH INTO HYPERSPACE WITH DAVID BRABEN TO EXPLORE THE COSMOS OF FRONTIER: ELITE II
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