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VISIONS OF MANA
Series producer Masaru Oyamada talks with Oscar Taylor-K
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
RAIDOU KUZUNOHA VS THE SOULLESS ARMY
SEGA’S HANDHELD HARDWARE MAY NOT HAVE HIT THE HEIGHTS THE MEGA DRIVE DID, BUT IT OFFERED PLENTY OF FUN ON THE GO FOR PLAYERS IN THE EARLY NINETIES. WE TAKE A LOOK BACK AT SOME OF THE SYSTEM’S BEST EXCUSES TO BURN THROUGH A PACK OF BATTERIES
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
Celebrating a decade of monster slaying in THE WITCHER 3: WILD HUNT
CLAIR OBSCUR: EXPEDITION 33 is hamstrung by real-time additions to its combat system