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#44
James Bond 007: Everything Or Nothing thrus
Immersive noir, with a hand-drawn look
DEUS EX ’ s influence can be quietly felt throughout gaming like the tendrils of a clandestine organization, but it could have ended up a Command & Conquer game if not for an unlikely intervention. This is the story of how it was made, 25 years ago
Journeys to the farthest reaches of interactive entertainment
How Obsidian Entertainment is studying its past to chart a future among the stars
The best way to spend your pocket money
Stuart Hunt explains why Microsoft’s second console remains its best