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A BRIEF HISTORY OF
Drawing on our handy memory, flushing at the thought o
I’ve written in this magazine more than once about the absolute deluge of new trading card games (TCGs) to which we have been subjected. Or maybe subjected is the wrong word. There has never been a be
The world of indie roleplaying games (RPGs) is ever expanding. When I first started this column, it looked forward to upcoming RPGs with an occasional reference to the past. As with all things, change
The sky above Edinburgh is the colour of television tuned to a dead channel. To be fair, that’s quite common for October in Scotland. The opening line of Neuromancer by William Gibson rang in my head
Designers: Shei S., Isra C. | Publisher: Devir One of the major recent trends is the rise of duel titles. While it was previously the case that games were designed from the ground up to be two-player
Designer: John D. Clair | Publisher: Allplay Climbing and shedding card games have a rich tradition. From Old Maid (in the West) through to Tichu and Scout, and even the mass market Uno, it’s proven t
Designer: Pablo Clark | Publisher: Eerie Idol Games Old King’s Crown tells the story of an ancient land where the King has gone missing, and pugnacious factions fight among themselves for the vacant t