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LOW-POLYGON HORROR
INDIE DEVELOPERS TALK TO ALAN WEN ABOUT EMPLOYING PS
Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
AS NOTABLE FOR ITS GENRE-PEFINING PESIGN AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND DEGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO, JONATHAN MOSES, ROBERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IP'S HELL-RAISING SERIES EVOLVED
SEGA’S HANDHELD HARDWARE MAY NOT HAVE HIT THE HEIGHTS THE MEGA DRIVE DID, BUT IT OFFERED PLENTY OF FUN ON THE GO FOR PLAYERS IN THE EARLY NINETIES. WE TAKE A LOOK BACK AT SOME OF THE SYSTEM’S BEST EXCUSES TO BURN THROUGH A PACK OF BATTERIES
Alan Wen speaks to three concept artists about the varied and iterative processes that make up one of the most misunderstood crafts in the game industry
PERSONAL STORIES ABOUT OUR SHARED PASSION