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FLY AROUND THE DANGEROUS STREETS OF SIMCITY (OR YOUR VERY OWN SIMCIT
Visualising an urban environment doesn’t conjure up images of volcanoes, the tundra or the ocean floor. LEGO Design Director Ricco Krog reveals how he took City to adventurous new places while always consulting children along the way
WITH OVER FOUR DECADES IN THE INDUSTRY ELITE HAS MADE AN IMPRESSIVE NUMBER OF GAMES. HERE’S THE HITS AND MISSES THAT SHAPED THE CLASSIC PUBLISHER
When the LEGO Group needed to rediscover the company’s core, Design Master Henrik Andersen created what, on the face of it, is an unassuming fire engine. But a small model made a big statement and set a firm direction for the then-new City theme
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
Superhero management in the Telltale mould
Shoot first, ask questions later