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Ralph Barbagallo and Adam Ferrando on creating a sequel to D
How old tech, kitbashing and a flair for cinema took a small team to big heights
Journeys to the farthest reaches of interactive entertainment
Can tentacles and angry doors distinguish this Metroidvania?
You’ll have heard people say, “Never judge a book by its cover.” Well, a similar sentiment – if you’ll bear with this tenuous link for a moment – could be applied to tabletop games: “Never judge a gam
Sometimes, even the most expansive game needs a ...
Making dystopia look good