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Karl Jeffery began Images Software in the mid-Eighties, and his company
Before creating classics like Beneath A Steel Sky and Broken Sword, the Revolution Software cofounder had a chaotic start to his career that saw him working on the infamous World Cup Carnival and programming flight control systems
THE AMIGA HOLDS A SPECIAL PLACE IN THE HEART OF GAMES DEVELOPERS AS WELL AS PLAYERS. WE ASKED THE PEOPLE BEHIND A VARIETY OF CLASSIC AMIGA GAMES TO SHARE THEIR THOUGHTS ON THE PLATFORM, AND WHAT IT MEANS TO THEM 40 YEARS ON
PC Zone is one of those magazines that fans still champion long after its closure, and Richie Shoemaker’s five years on its staff make him a familiar face to many of them. We learn about his start in games media, how he launched a single-game magazine that outlasted many more mainstream titles, and why he’s recently returned to print magazines
The disks to die for
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES
FOUR DECADES ON, THE DEDICATED AMIGA SCENE IS BUZZING. IN THE UK AND INTERNATIONALLY, THERE ARE EVENTS, COMMUNITY USER GROUPS, NEW GAMES AND HARDWARE, WEBSITES AND MAGAZINES KEEPING THE DREAM ALIVE. THE PASSION AND INNOVATION SURROUNDING THE PLATFORM SHOW NO SIGNS OF WANING