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Programmer and game designer Paul Cuisset tells us about a
From the skillo world of Your Sinclair to the Amiga revolution and beyond, the words of Phil ‘Snouty’ South have been entertaining gamers and tech fans since the mid-Eighties. Join Retro Gamer as we catch up with some of the best – and craziest – moments of his career
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
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AFTER HELPING TO DEFINE PLAYSTATION GAMING WITH CRASH BANDICOOT, NAUGHTY DOG PERFORMED THE SAME FEAT ON THE PS2 WITH JAK AND DAXTER BEFORE TRUSTING THE DUO TO OTHER STUDIOS. FORMER NAUGHTY DOG DESIGNER/WRITER DAN AREY LOOKS BACK AT THE POPULAR SERIES
IN 1986, JUST FIVE MONTHS AFTER ATARI REBOOTED ITS SPRINT SERIES OF TOP-DOWN RACERS WITH SUPER SPRINT, THE COIN-OP GIANT DECIDED TO RUSH BACK TO THE TRACK. JOIN RETRO GAMER ON THE STARTING GRID AS WE DISCOVER HOW CHAMPIONSHIP SPRINT KEPT THE WHEELS TURNING
1 984. It’s an iconic year, thanks ...