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IN 1999, A SMALL TEAM AT ACCOLADE DECIDED TO DEVELOP WHAT WOULD BE T
DESPITE BEING MADE BY A BRAND-NEW TEAM AND FIRST-TIME DIRECTOR, PANZER DRAGOON DID NOT FEEL LIKE A FIRST FLIGHT. IT SOARED WITH THE CONFIDENCE OF A STUDIO ALREADY IN COMMAND OF ITS VOICE, EXPANDED THE SHOOTER GENRE, AND HINTED AT THE FUTURE CINEMATIC POTENTIAL OF VIDEOGAMES
They say when you can’t beat them, you should join them by undergoing extensive cybernetic surgery. That is the popular old saying, right?
How YouTuber Majuular’s life changed course after telling the story of ULTIMA
It’s mechs and decks in this indie roguelike deckbuilder
Meandering through SHENMUE ’s wonderfully sedate revenge quest
In a society driven to the brink by technology, perhaps going for a lovely Sunday drive can be an act of resistance