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SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENT
Designer: Darwin Kastle | Publisher: Wise Wizard Games There are few media universes that have the heft and as many cultural touch points as Star Trek. As it approaches its 60th anniversary, Trek is h
TARGET: TERMINATOR 2: JUDGMENT DAY. MISSION PARAMETERS: CREATE THE VIDEOGAME TIE-IN THIS DEFINING ACTION MOVIE TRULY DESERVES, IN AUTHENTIC NINETIES FASHION. DEVELOPER: BITMAP BUREAU. WE SPEAK TO THE TEAM TO FIND OUT HOW THEY HAVE TACKLED A MISSION WORTHY OF A TERMINATOR\
STAR TREK: STRANGE NEW WORLDS IS BACK AT LAST, BOLDLY GOING INTO UNCHARTED REALMS OF HUMOUR AND HORROR. “IT’S HARD TO KNOW WHAT WOULD BREAK THE SHOW…”
IT PROMISED BUMPER-TO-BUMPER ACTION AND ALL THE THRILLS OF A REAL-LIFE TABLE BUT ADVANCED PINBALL SIMULATOR DIDN’T EXACTLY TILT IN THAT DIRECTION. EVEN SO, IF YOU GO WITH THE FLOW, THIS GAME BY THE OLIVER TWINS IS STILL WORTH A SHOT. LET’S DISCOVER HOW IT WAS DEVELOPED
IN A GAME FILLED WITH HORROR CLICHÉS, THIS ONE NATURALLY BEGINS ON A DARK AND STORMY NIGHT, WHEN A COUPLE OF KIDS ENTER AN ABANDONED MANSION. JOIN US AS WE TOO STEP INSIDE THE SPLATTERHOUSE – AND IF YOU’RE FEELING FAINT, JUST KEEP REPEATING, “IT’S ONLY A VIDEOGAME… ONLY A VIDEOGAME…”
Designer: Aaron Dill, Joe Kepler, George Krubski, Sean Sweigart | Publisher: Gale Force Nine Last year I saw the largest board game box I’d ever seen. It was Frosthaven, and it was a gargantuan beast