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THIS IS THE REMARKABLE STORY OF HOW CRITERION’S DISASTROUS
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
Whether it was in the Newsfield office in Ludlow or Future Publishing in Bath, Steve Jarratt spent years reporting on the gaming scene as it went through its most dramatic changes. We join him to look back on a career that includes many beloved and enduring titles, from Zzap!64 and Commodore Format, to Edge and the Official UK PlayStation Magazine
THE LATE-NINETIES AND EARLY NOUGHTIES WERE THE GOLDEN YEARS OF JAMES BOND VIDEOGAMES. AT THE CENTRE OF IT ALL IS THE MUCH-LOVED 2002 RELEASE NIGHTFIRE. THE GAME’S CO-COMPOSER, AND LIFELONG BOND FAN, JEFF TYMOSCHUK KEENLY PAID HOMAGE TO THE SERIES’ ICONIC MUSIC WITH HIS OWN REFERENCE-LADEN SOUNDTRACK
FINAL FANTASY TACTICS – THE IVALICE CHRONICLES is a tactical treat
Developer/publisher EA (DICE, Ripple Effect Studios, Criterion Games, ...
Being fired through time and space by a turbocharged Porsche engine is one of life’s great pleasures. We salute the best of the breed