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While today mostly remembered for its Zelda and Link CD-i gam
As he prepares to wrap up his career, Peter Molyneux looks back at 40 years’ worth of game creation
WITH OVER FOUR DECADES IN THE INDUSTRY ELITE HAS MADE AN IMPRESSIVE NUMBER OF GAMES. HERE’S THE HITS AND MISSES THAT SHAPED THE CLASSIC PUBLISHER
AS THE DUST SETTLED ON MARS, ID TURNED ITS ATTENTION TO A NEW MAGNIFICENT ENGINE. MEANWHILE, CAPITALISING ON THE SUCCESS OF DOOM WAS PARAMOUNT – OVER TO DUNGEONS & DRAGONS FANS, RAVEN SOFTWARE
American gaming publications don’t get any bigger than Game Informer, and Justin Leeper was there at the turn of the millennium as its online ambitions grew and print circulation soared. Together, we look back at his career in games media, and how it led to a development career that has seen him work with wrestling stars, Hideo Kojima and even Transformers
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ALTHOUGH ITS SALES WERE DECIMATED BY THE DISCONTINUATION OF THE AMIGA, THE CHAOS ENGINE 2 SERVED AS A WORTHY SWAN SONG FOR THE 16-BIT SYSTEM. THE BITMAP BROTHERS FOUNDER MIKE MONTGOMERY RECALLS HOW THE STUDIO CREATED ITS INVENTIVE SEQUEL