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THE MAKING OF: TRIVIAL PURSUIT
IN 1986, A SMALL SOFTWAR
FORMED IN 1984 BY TWO MARKETING EXECUTIVES WITH ZERO EXPERIENCE IN THE GAMES INDUSTRY, DOMARK WENT ON TO BECOME ONE OF THE MOST PROMINENT UK SOFTWARE HOUSES OF THE EIGHTIES AND NINETIES. RETRO GAMER LOOKS BACK AT ITS MOST SIGNIFICANT GAMES WITH COFOUNDER DOMINIC WHEATLEY
From exploding lightbulbs to the Knights Templar – via Ron Howard and the Daleks
Journeys to the farthest reaches of interactive entertainment
Oh, the joy of curling up on a winter’s afternoon to immerse oneself in a compelling crime novel or TV drama featuring victims and sleuths. The story will be set in a picturesque, seemingly safe place
GAMES ARE OFTEN CANCELLED, AND THIS WAS ESPECIALLY TRUE IN THOSE TURBULENT EARLY YEARS OF THE UK VIDEOGAMES INDUSTRY. MOST DEVELOPERS WOULD EXPERIENCE A FEW, BUT ENIGMA VARIATIONS AND THE OWNERS’ SUBSEQUENT COMPANIES HAD MORE THAN THEIR FAIR SHARE. IT’S TIME TO DISCOVER WHY
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