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Setting the stage Tanya Combrinck discovers how artists build tone and weave emotion into narratives
THE RISE OF DISNEP GAMES THROUGH THE EIGHTIES AND NINETIES
GAMES WEREN’T CHEAP IN THE EIGHTIES AND NINETIES, AND WITH POCKET MONEY AT A PREMIUM, COVERMOUNTS WERE THE BEST WAY FOR PLAYERS TO EXPERIENCE EVERYTHING AVAILABLE. FOR COVERMOUNT CORNER’S DEBUT WE’LL BE LOOKING AT ISSUE 13 OF AMIGA POWER. A NUMBER UNLUCKY FOR SOME, BUT NOT FOR AMIGA OWNERS
AS NOTABLE FOR ITS GENRE-PEFINING PESIGN AS ITS GROUNPOREAKING TECH, DOOM REPEFINED THE FPS AND DEGAN AN EPIC FRANCHISE, DOOMGUYS JOHN ROMERO, JONATHAN MOSES, ROBERT DUFFY AND JASON O'CONNELL EXPLAIN HOW IP'S HELL-RAISING SERIES EVOLVED
WITH AMAZING ART DESIGN, IMPRESSIVE PROGRAMMING AND A SPECTACULAR SPEED-METAL SOUNDTRACK, MUSHA ALESTE ON SEGA’S MEGA DRIVE IS A TIMELESS CLASSIC. WE TALKED TO ART DIRECTOR KAZUYUKI NAKASHIMA ABOUT ITS CREATION AND THE VARIOUS STRUGGLES THE TEAM FACED IN THE PROCESS
SEGA’S HANDHELD HARDWARE MAY NOT HAVE HIT THE HEIGHTS THE MEGA DRIVE DID, BUT IT OFFERED PLENTY OF FUN ON THE GO FOR PLAYERS IN THE EARLY NINETIES. WE TAKE A LOOK BACK AT SOME OF THE SYSTEM’S BEST EXCUSES TO BURN THROUGH A PACK OF BATTERIES