Europe
Asia
Oceania
Americas
Africa
IF THERE WAS ONE THING THE AMIGA COULDN’T COMPLAIN ABOUT, IT WAS A LAC
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES
The disks to die for
THERE ARE SOME GAMES THAT JUST MAKE SYSTEMS SING, DEFINING GENRES AND SETTING UP THEIR DEVELOPERS FOR FUTURE SUCCESS. HERE ARE OUR PICKS FOR TEN GAMES THAT REPRESENT THE ABSOLUTE CREAM OF THE CROP FROM THE AMIGA’S VAST LIBRARY
THE GREAT ESCAPE
TIGER-HELI ESTABLISHED TOAPLAN’S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT’S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
AMIGA OWNERS WERE SPOILT FOR CHOICE WHEN IT CAME TO MAGAZINES DEDICATED TO THEIR PLATFORM. STANDING OUT AMONG THESE WAS THE MUCH-LOVED AMIGA POWER. FORMER EDITOR CAM WINSTANLEY TAKES US BACK THROUGH THE RAUCOUS MAGAZINE SCENE OF THE TIME