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AMIGA, VARIOUS 1988
■ Developed by Factor 5 for the Amiga w
FROM RAPID RUN-AND-GUN GREATS TO THOUGHTFUL STRATEGY GEMS, THE AMIGA WAS A VERSATILE GAMING SYSTEM THAT OFFERED SOMETHING FOR EVERYONE. WE LOOK BACK ON WHERE IT EXCELLED AS A GAMES MACHINE, PLUS HOW IT COPED WITH ARCADE CONVERSIONS AND COMPETING WITH CONSOLES
THERE ARE SOME GAMES THAT JUST MAKE SYSTEMS SING, DEFINING GENRES AND SETTING UP THEIR DEVELOPERS FOR FUTURE SUCCESS. HERE ARE OUR PICKS FOR TEN GAMES THAT REPRESENT THE ABSOLUTE CREAM OF THE CROP FROM THE AMIGA’S VAST LIBRARY
THE AMIGA HOLDS A SPECIAL PLACE IN THE HEART OF GAMES DEVELOPERS AS WELL AS PLAYERS. WE ASKED THE PEOPLE BEHIND A VARIETY OF CLASSIC AMIGA GAMES TO SHARE THEIR THOUGHTS ON THE PLATFORM, AND WHAT IT MEANS TO THEM 40 YEARS ON
TIGER-HELI ESTABLISHED TOAPLAN’S REPUTATION AS A SHOOTING GAME POWERHOUSE, EMERGING AS ONE OF THE MOST IMPORTANT, INFLUENTIAL RELEASES THE GENRE HAS EVER SEEN. AND IT’S STILL NOT DONE. LATER THIS YEAR TIGER-HELI LANDS ON ATARI CONSOLES. BUT WHAT MADE IT SUCH A SPECIAL GAME?
The disks to die for
INSIDE THE MAKING OF THE ATARI CONVERSIONS WITH BRUNO STEUX