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IF YOU WANTED ARCADE ACTION IN THE COMFORT OF YOUR HOME IN THE EARLY NINETIES
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< Your monthly guide to everything happening in the homebrew scene />
Whether it was in the Newsfield office in Ludlow or Future Publishing in Bath, Steve Jarratt spent years reporting on the gaming scene as it went through its most dramatic changes. We join him to look back on a career that includes many beloved and enduring titles, from Zzap!64 and Commodore Format, to Edge and the Official UK PlayStation Magazine
BEFORE GEARS OF WAR CEMENTED COVER-SHOOTING AS THE INDUSTRY’S STANDARD, THERE WAS KILL.SWITCH – A BOLD EXPERIMENT THAT MADE DUCKING BEHIND WALLS AS VITAL AS PULLING THE TRIGGER. DEVELOPED FAST AND ON A TIGHT BUDGET, IT QUIETLY BIRTHED MECHANICS THAT WOULD GO ON TO DEFINE MODERN SHOOTERS
Almost three decades on, the defining survival horror game has much more to offer than scares
Looking back at Nineties 3D platformers