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WHETHER YOU WERE PLAYING AN AFFABLE ARABIAN MAN OR A FEARLESS FOX
< Your monthly guide to everything happening in the homebrew scene />
Cinemaware’s B-movie homage pushed the vision of interactive cinema to new heights
AFTER THE RELEASE OF DOOM, FOR A WHILE THERE WAS ONE NAME TO SUM UP SIMILAR GAMES: DOOM CLONE. THIS EVEN APPLIED TO GAMES LIKE DESCENT, EVEN THOUGH THE ONLY THING IT HAD IN COMMON WITH DOOM WAS ITS FIRST-PERSON PERSPECTIVE
WHEN NINJAS RULED THE POP CULTURE LANDSCAPE, SHINOBI AMAZED ARCADE-GOERS AND BLEW MINDS ON THE MEGA DRIVE. WITH JOE MUSASHI COMING OUT OF RETIREMENT, WE LOOK BACK AT HOW THIS CLASSIC ACTION SERIES HAS CHANGED OVER NEARLY FOUR DECADES
AFTER HELPING TO DEFINE PLAYSTATION GAMING WITH CRASH BANDICOOT, NAUGHTY DOG PERFORMED THE SAME FEAT ON THE PS2 WITH JAK AND DAXTER BEFORE TRUSTING THE DUO TO OTHER STUDIOS. FORMER NAUGHTY DOG DESIGNER/WRITER DAN AREY LOOKS BACK AT THE POPULAR SERIES
DIVING INTO DINAMIC SOFTWARE’S PUNISHINGLY DIFFICULT NAVY MOVES WAS NOT FOR THE FAINT OF HEART BUT ITS CHALLENGING MIX OF FAST-PACED WATER ACTION, FRENETIC SHOOTING AND A DOLLOP OF DERRING-DO HAS HELPED TO MAKE THIS SPANISH GAME SOMETHING OF A CULT FAVOURITE